Nicolai “device” Reedtz is the most decorated AWPer in Counter-Strike history. Four Major Championships. Two Major MVP awards. Five HLTV Top 20 placements. A three-consecutive-Major run with Astralis from 2018 to 2019 that remains the standard by which dynasty teams are measured. At 30 years old he is still competing at the professional level in 2026 — now as the AWPer for 100 Thieves, the North American organisation that signed him in January 2026 after his departure from Astralis in late 2025. His career has outlasted entire generations of CS2 professionals, and his playstyle is one of the most studied and imitated in the AWP position.
This guide covers everything about device CS2 settings in 2026 — his exact mouse settings, sensitivity, crosshair code, video configuration, full hardware list, and keybinds — alongside his age, career achievements, current team, and a practical guide to applying his configuration to your own game.
Who Is device? Age, Background, and Origins
Nicolai Hvilshøj Reedtz was born on September 8, 1995, in Vejle, a city in the Region of Southern Denmark. Known as device and devve prior to 2016, he is a Danish professional Counter-Strike player who has competed at the highest level continuously since 2013 — one of the longest sustained elite careers in the history of competitive first-person shooters. He is 30 years old as of 2026, making him one of the oldest active professionals competing at the premier level of CS2.
Device grew up in a competitive environment that produced an unusual concentration of world-class CS players. Denmark has contributed more HLTV Top 20 placements per capita than virtually any other country, and the Danish scene’s emphasis on structured tactical play, disciplined role execution, and long-term team building shaped device’s approach to the game in ways that have defined his entire professional identity. He did not emerge as an aggressive, statistically dominant fragger — he emerged as a positionally precise, tactically intelligent AWPer whose consistency across years and team contexts is the most remarkable thing about his career.
device’s Career — The Astralis Dynasty and Beyond
The story of device’s career is inseparable from the story of Astralis. He joined the organisation in early 2016 alongside Lukas “gla1ve” Rossander, Andreas “Xyp9x” Højsleth, Emil “Magisk” Reif, and Peter “dupreeh” Rasmussen — the lineup that would become the most dominant team in Counter-Strike history from 2018 to 2019.
Device is a four-time Major champion, a two-time Major MVP, and one of the most consistent players ever ranked by HLTV. His four Major victories came during the Astralis era, including three consecutive Major titles from London 2018 to Berlin 2019. That run made Astralis the benchmark for modern Counter-Strike dominance and placed device among the greatest players ever. The Major MVP awards at FACEIT Major London 2018 and StarLadder Berlin 2019 are especially important — they show that device was not simply a passenger in an elite system. He was one of its main engines, delivering star-level impact when the stakes were highest.
The three-consecutive-Major run from 2018 to 2019 — London, Katowice, Berlin — remains the single most dominant stretch in CS Major history. No other team has won three consecutive Majors. No other player has been as central to that achievement as device, whose AWP controlled the pace of every map Astralis played. His ability to hold angles passively and make the map feel smaller for opponents gave gla1ve’s tactical system its stability — every Astralis aggressive execute was safer because opponents had to account for where device’s scope was pointing.
His career trajectory took a detour between 2021 and 2022 when he joined NIP (Ninjas in Pyjamas) under the Swedish organisation’s umbrella. The stint was productive individually but did not produce the team success his Astralis years had. He returned to Astralis in late 2022, spending three further years with the organisation as it attempted to rebuild toward its former competitive level. That rebuild progressed but never reached the championship standard of the dynasty years. Dev1ce has earned approximately 31 first-place finishes across his competitive career, along with several second and third-place finishes at premier events.
In December 2025, device and Magisk departed Astralis simultaneously. In January 2026, 100 Thieves unveiled device as a signing, creating a fresh chapter alongside experienced names and younger talent. The move to a North American organisation gave device a new competitive context at 30, with a roster that includes gla1ve as head coach — his longtime Astralis IGL now operating from behind the bench rather than in-game, providing a continuity of tactical understanding between player and coach that few rosters can replicate.
device’s Stats — Career Numbers and 2026 Form

Device’s statistical profile is best understood in context. He has never been a top-10 HLTV rating player in the way that ZywOo, s1mple, or donk operate — players whose individual rating inflates through aggressive high-fragging roles. Device’s career HLTV rating across all matches sits in the range of 1.08 to 1.12, which understates his competitive value significantly because it does not capture the defensive stability his AWP provides or the map control his positioning generates for teammates.
His five HLTV Top 20 placements (2016, 2017, 2018, 2019, 2020) span a longer sustained period of excellence than almost any other player in the game’s history. Reaching the Top 20 in 2020 — after the Astralis dynasty had peaked — demonstrated that his individual level remained elite even as team context shifted around him.
His career earnings reflect the sustained nature of his success. Device has earned $2,153,239 in cash prizes across esports tournaments — a figure that places him among the highest-earning Counter-Strike professionals of all time and reflects both the prize pool inflation of the CS major era and his consistent presence in the finals of the game’s most valuable events.
The HLTV quote device gave in December 2025 about his final year at Astralis captures the self-awareness that has defined his longevity: “A lot of this year has been, in some way, a wake-up call for me to figure out how I can be the player I want to be.” That kind of reflective, process-oriented mindset — examining performance honestly rather than protecting ego — is one of the markers of players whose careers extend well beyond the typical professional shelf life.
device CS2 Settings — Mouse and Sensitivity
Device plays with a medium sensitivity setup at 880 eDPI (400 DPI × 2.2 in-game sensitivity), which is above the pro average of 844. Device uses 1024×768 resolution (4:3 Stretched) on an ASUS PG259QN 360Hz, paired with a Logitech G Pro X Superlight.
The 880 eDPI is a deliberate middle ground for an AWPer. Lower sensitivity — in the ZywOo range of 800 eDPI — provides more precise micro-adjustment for long-range scoped shots but requires larger physical mouse movements for 180-degree rotations. Higher sensitivity — in the s1mple range above 1200 eDPI — enables faster scope repositioning but makes the smallest pixel-level adjustments harder to control. Device’s 880 sits in the range where both precision and mobility are viable without sacrificing either to the extreme.
The zoom sensitivity is set to 1.00, meaning that the scoped sensitivity multiplier produces an equivalent muscle memory feel to the unscoped sensitivity. This is the standard professional choice — it ensures that the crosshair placement instincts developed through hours of unscoped play transfer directly to scoped AWP shots without requiring a separate calibration.
His polling rate is 1000Hz — the competitive professional standard that delivers one input update per millisecond to the game engine. 4000Hz polling is gaining popularity among pros in 2026, providing smoother cursor movement and marginally faster input registration. Device has remained on the 1000Hz standard, which is the established performance baseline and appropriate for any level of competitive play.
The mouse is the Logitech G Pro X Superlight — the standard-bearer for professional gaming mice and one of the most widely used devices in the CS2 professional scene. Its 25,600 DPI HERO 25K sensor, 63-gram weight, and ambidextrous PTFE feet make it the consistent choice for players who prioritise sensor accuracy and physical precision over any specific ergonomic design. The accompanying mousepad is a SteelSeries QcK Heavy, chosen for its thick base that prevents movement during high-tension play and its surface texture that provides consistent glide without abrupt stops.
device CS2 Settings Crosshair
Device’s crosshair is a Classic Static configuration — small, clean, and built entirely around precision head-level placement rather than visual flair. The full console configuration:
cl_crosshairstyle 4
cl_crosshairsize 2
cl_crosshairgap -2
cl_crosshairthickness 0.5
cl_crosshairdot 0
cl_crosshair_drawoutline 0
Crosshair code for direct import: CSGO-dKAmd-pQmkJ-sqPHY-ziGPZ-YWXXA
The Classic Static style (style 4) means the crosshair does not expand, contract, or move based on player movement, shooting, or crouching. It sits fixed at the same size and position regardless of what the player is doing. This is the deliberate choice of a player who has internalised crosshair placement as a fundamental discipline rather than using dynamic crosshair feedback as a substitute for proper placement habits.
The gap of -2 produces a crosshair where the four lines nearly meet at the center — tight enough for precise head-level placement on targets at standard rifle engagement distances, with enough separation to see through without the gap functioning as a dot substitute. The 0.5 thickness keeps each line narrow and visually unobtrusive, avoiding any situation where the crosshair itself blocks the target area. No dot, no outline — no visual noise beyond the four lines.
Current CS2 pro settings dictate a trend for small, static crosshairs (cl_crosshairstyle 4) as maps have become much brighter, more contrasted, and detailed in Source 2, meaning classic yellow or overly thin translucent crosshairs often get lost against the bright textures of sand or sky. Device’s configuration addresses this directly — the static style and minimal size ensure reliable visibility across all map lighting conditions.
device CS2 Settings Video

Device plays on 1024×768 resolution with 4:3 stretched aspect ratio — a choice that predates his CS2 career and reflects muscle memory built across years of CSGO play at those exact settings. The 1024×768 resolution is slightly smaller than the more common 1280×960 used by most other 4:3 stretched professionals, which makes player models appear slightly wider still relative to the screen area.
About 80% of professionals still prefer playing with a 4:3 aspect ratio (stretched). The most popular resolutions remain 1280×960 and 1440×1080. A stretched image makes enemy models visually wider, making it psychologically and physically easier to aim for the head.
The monitor is the ASUS ROG Swift PG259QN running at 360Hz — the highest refresh rate commercially available for competitive CS2 play. Higher refresh rates reduce motion blur and decrease the gap between physical input and on-screen response, which matters most at the professional level where the speed of visual processing between players is the marginal separator.
His graphics settings follow the performance-over-visuals standard across the CS2 professional scene, with one important exception: shadows are kept on High. Unlike most competitive games where pros turn shadows off, CS2 shadows provide actual game information — you can see enemy shadows around corners before the player model is visible. Most pros keep shadows on High specifically for this reason. All other quality settings — model detail, texture streaming, particle effects — are configured to prioritise stable frame rate above the monitor refresh rate throughout entire matches, including the utility-heavy rounds where visual complexity peaks.
His launch options follow the current CS2 standard: -console -novid +exec myconfig.cfg. The -novid flag skips the introduction video on launch. The +exec flag loads his personal config file automatically, restoring all settings including viewmodel, crosshair, and binds to his exact specifications regardless of which machine he is playing on.
device CS2 Viewmodel and Keybinds
Device’s viewmodel settings are: FOV 68, offset X 2.5, Y 0, Z -1.5. The 68 FOV pulls the weapon model to its minimum screen footprint, maximising the visible game area and reducing the overlap between the weapon graphic and the information-rich edges of the screen. This is the standard low-viewmodel configuration used by the majority of professional players.
His full config file, as documented by csdb.gg, produces the following viewmodel commands:
viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "0"
viewmodel_offset_z "-1.5"
His grenade binds follow the utility-key standard: separate keys assigned to each grenade type rather than cycling through the weapon wheel, ensuring the correct utility is accessible under round-time pressure without the risk of selecting the wrong grenade. Jump is bound to the spacebar. Raw mouse input is enabled, bypassing Windows pointer acceleration entirely and ensuring that the sensitivity setting in-game corresponds exactly to the physical distance the mouse travels on the mousepad.
device’s Team in 2026 — 100 Thieves CS2 Roster
In 2026, device joined 100 Thieves, creating a fresh chapter alongside experienced names and younger talent. The 100 Thieves CS2 roster that device joined in January 2026 represents a significant investment by the organisation in a competitive rebuild. The lineup includes device as AWPer alongside a multinational mix of experienced professionals and emerging talent, with gla1ve operating as head coach — a critical piece of continuity given the decade-long tactical relationship between gla1ve and device at Astralis.
Gla1ve’s presence as head coach rather than active player changes the dynamic from their Astralis years but preserves the communication foundation that made device’s AWP so effective within structured tactical systems. Gla1ve’s understanding of how device reads angles, processes information, and integrates into map control sequences is institutional knowledge that no external coach can replicate. For device at 30, entering a new team environment with a head coach who has directed his play at the highest level for the better part of a decade is a genuine competitive advantage.
The 100 Thieves organisation brings North American institutional infrastructure and commercial resources to the project. Whether the roster achieves the championship level device reached at Astralis depends on chemistry, tactical development time, and the continued evolution of his individual form — but the structural ingredients are more promising than his final Astralis years suggested.
How device’s Playstyle Shapes His Settings
Understanding why device uses the settings he does requires understanding what kind of AWPer he is — which is fundamentally different from the aggressive, high-fragging AWP style of ZywOo or s1mple.
Device has never been only about impossible flicks or reckless peeks. His biggest strength is positioning. Device often gets kills because he arrives at the right angle before the opponent expects it. He understands timing, spacing, and rotation patterns at an elite level. Instead of constantly chasing aggressive openings, he uses the AWP to hold key parts of the map, punish mistakes, and give his team stability.
This positional, information-driven playstyle explains his 880 eDPI choice. A more aggressive AWPer who takes duels from unpredictable angles at close range might benefit from higher sensitivity for faster scope repositioning. Device’s game is built on being in the right position before the duel begins — which means the most critical sensitivity requirement is precision for the shot he has already set up, not speed for the shot he improvises. The 880 eDPI provides that precision without the trade-off of being too slow to rotate when the tactical situation requires it.
His crosshair configuration reflects the same philosophy. A small, static, low-noise crosshair trains the eye to focus on placement over reaction — arriving at the correct pixel before the opponent appears, rather than tracking reactively after they have already committed to their movement.
How to Apply device CS2 Settings to Your Own Game
The practical guidance for copying device’s configuration follows the same principles as any professional settings adoption. Change one element at a time, not everything simultaneously. Start with the crosshair — apply the code via Settings → Game → Crosshair → Import, and live with it for at least a week before evaluating it. Crosshair changes have no muscle memory adaptation period; if it does not feel right within a few days, adjust the gap or thickness rather than abandoning the static style entirely.
Resolution is the second change to make, and the one that requires the most lead time before evaluation. Moving from a native 1920×1080 to 1024×768 stretched will feel disorienting for the first few hours. The wider models are visible immediately; the full benefit to targeting instinct takes longer to internalise. Give it two weeks of deathmatch before making a judgment.
Sensitivity is the last and most important change. If your current eDPI is significantly above 880, reduce it in 10 to 15 percent steps rather than jumping straight to device’s setting. If your current eDPI is above 1500, try stepping down 20% at a time rather than jumping straight to 800; the two-week accuracy dip from a hard switch convinces most people to give up before the benefit arrives.
The most important insight from device’s approach is not what numbers he uses — it is what his settings reveal about his game philosophy. Every setting choice is in service of consistent, precise, controlled play. Nothing in his config is optimised for flashy execution. Everything is optimised for repeatable excellence under pressure, round after round, map after map, tournament after tournament. That discipline is the setting no config file can import.
Full Settings Reference
| Setting | Value |
|---|---|
| DPI | 400 |
| In-game sensitivity | 2.2 |
| eDPI | 880 |
| Zoom sensitivity | 1.00 |
| Polling rate | 1000Hz |
| Resolution | 1024×768 |
| Aspect ratio | 4:3 Stretched |
| Refresh rate | 360Hz |
| Crosshair style | Classic Static (4) |
| Crosshair size | 2 |
| Crosshair gap | -2 |
| Crosshair thickness | 0.5 |
| Crosshair dot | No |
| Crosshair outline | No |
| Crosshair code | CSGO-dKAmd-pQmkJ-sqPHY-ziGPZ-YWXXA |
| Mouse | Logitech G Pro X Superlight |
| Mousepad | SteelSeries QcK Heavy |
| Monitor | ASUS ROG Swift PG259QN 360Hz |
| Viewmodel FOV | 68 |
Frequently Asked Questions
How old is device? Nicolai “device” Reedtz was born on September 8, 1995, making him 30 years old in 2026.
What team does device play for in 2026? 100 Thieves. He joined in January 2026 after departing Astralis in December 2025, alongside gla1ve who joined as head coach.
What sensitivity does device use in CS2? 400 DPI, 2.2 in-game sensitivity, 880 eDPI. Zoom sensitivity 1.00.
What resolution does device play on? 1024×768, 4:3 stretched, fullscreen on a 360Hz ASUS ROG Swift PG259QN monitor.
What is device’s crosshair code? CSGO-dKAmd-pQmkJ-sqPHY-ziGPZ-YWXXA — Classic Static style, gap -2, size 2, thickness 0.5, no dot, no outline.
What mouse does device use? Logitech G Pro X Superlight at 400 DPI with 1000Hz polling rate, paired with a SteelSeries QcK Heavy mousepad.
How many Majors has device won? Four — ELEAGUE Atlanta 2017, FACEIT London 2018, IEM Katowice 2019, and StarLadder Berlin 2019. He won Major MVP awards at London 2018 and Berlin 2019.
What is device’s career earnings? Approximately $2,153,239 in tournament prize money — one of the highest figures in Counter-Strike history.
What HLTV ranking did device reach? Device has five HLTV Top 20 placements: 2016, 2017, 2018, 2019, and 2020, reflecting sustained elite-level performance across a longer period than almost any other CS professional.
Is device the most decorated AWPer in CS history? By Major Championships, yes — four Majors is the highest total for any player in CS history, shared with his former Astralis teammates dupreeh, Xyp9x, and gla1ve.
Conclusion
Device’s CS2 settings in 2026 are the product of over a decade of professional refinement by a player whose entire philosophy is built on consistency, precision, and controllable excellence. The 400 DPI, 2.2 sensitivity, 880 eDPI setup provides the middle-ground precision required for a positional AWPer who holds angles rather than improvises duels. The 1024×768 stretched resolution widens target models without sacrificing the spatial awareness that his game depends on. The Classic Static crosshair, with its -2 gap and 0.5 thickness, provides the smallest visually reliable target for head-level placement across CS2’s Source 2 environments.
Behind the settings is a career that has redefined what longevity looks like in Counter-Strike — four Majors, two Major MVPs, five HLTV Top 20 placements, $2.1 million in earnings, and still competing at the professional level at 30 as the AWPer for 100 Thieves with gla1ve as his head coach. For any CS2 player studying how the most consistently successful AWPer in the game’s history has approached configuration and playstyle, device’s profile is the most sustained and thoroughly validated reference available.
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